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	<title>Comments on: Episode 60: Playable Character by Eric J. Juneau</title>
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	<link>http://dunesteef.com/2010/01/17/page-12-playable-character-by-eric-j-juneau/</link>
	<description>The Best Short Stories in Science Fiction, Fantasy, Horror and Other Genres</description>
	<lastBuildDate>Mon, 30 Jan 2012 03:29:37 +0000</lastBuildDate>
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		<title>By: Josh R.</title>
		<link>http://dunesteef.com/2010/01/17/page-12-playable-character-by-eric-j-juneau/#comment-1927</link>
		<dc:creator><![CDATA[Josh R.]]></dc:creator>
		<pubDate>Tue, 29 Jun 2010 10:14:54 +0000</pubDate>
		<guid isPermaLink="false">http://dunesteef.com/?p=883#comment-1927</guid>
		<description><![CDATA[I never really liked Trade Wars, but I enjoyed Galactic Empire and... Crossroads? Was that the one where each direction took you toward a different element? And South was Earth?]]></description>
		<content:encoded><![CDATA[<p>I never really liked Trade Wars, but I enjoyed Galactic Empire and&#8230; Crossroads? Was that the one where each direction took you toward a different element? And South was Earth?</p>
]]></content:encoded>
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	<item>
		<title>By: Andy</title>
		<link>http://dunesteef.com/2010/01/17/page-12-playable-character-by-eric-j-juneau/#comment-1926</link>
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Mon, 28 Jun 2010 19:43:07 +0000</pubDate>
		<guid isPermaLink="false">http://dunesteef.com/?p=883#comment-1926</guid>
		<description><![CDATA[I loved playing Trade Wars 2002 on local BBS&#039; when I was a lad.
Got good enough to build my own planet, and someone with a lot more firepower blew it up...

Then I played Lands of Devastation which was almost a Fallout precursor, except with text and ASCII graphics. I put a couple hundred credits into the bank, forgot to check it for a few months, and came back to a few million credits. Bought the final bosses weapon from him, then killed him with it. Gotta love 10% interest compounded daily...

This episode brings back fun memories.]]></description>
		<content:encoded><![CDATA[<p>I loved playing Trade Wars 2002 on local BBS&#8217; when I was a lad.<br />
Got good enough to build my own planet, and someone with a lot more firepower blew it up&#8230;</p>
<p>Then I played Lands of Devastation which was almost a Fallout precursor, except with text and ASCII graphics. I put a couple hundred credits into the bank, forgot to check it for a few months, and came back to a few million credits. Bought the final bosses weapon from him, then killed him with it. Gotta love 10% interest compounded daily&#8230;</p>
<p>This episode brings back fun memories.</p>
]]></content:encoded>
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	<item>
		<title>By: Josh R.</title>
		<link>http://dunesteef.com/2010/01/17/page-12-playable-character-by-eric-j-juneau/#comment-1419</link>
		<dc:creator><![CDATA[Josh R.]]></dc:creator>
		<pubDate>Tue, 26 Jan 2010 14:02:43 +0000</pubDate>
		<guid isPermaLink="false">http://dunesteef.com/?p=883#comment-1419</guid>
		<description><![CDATA[I remember Tank Girl. I freaking LOVED that movie... and during Hurricane Floyd, I had to do multi-station legal IDs at the radio stations I was working at, and I used some of the music as a bed for the :10 legals before the news coverage. I just... ahem... HAPPENED... to have that CD in my car...

I was really concerned that I would hate this story -- a playable character with a mind of his own? Who doesn&#039;t like his player? Who wants to rebel? AGAIN? But then, as we learned, the story was really about real problems in MMORPGs and how a grassroots effort can succeed where going to the authorities cannot -- and then the authorities take note and WHAM, there goes the Blood Samurai or whatever those things were. I also liked how the entire thing took place in the game, and Bedevere getting disconnected was great (although it would&#039;ve been awesome if it had just been a lag issue). Peachbutt sounds familiar to me as a character name...

The production values were good, and I enjoyed the character voices -- especially Bedevere; Rish seemed to have a lot of fun with that one. The game judge voice really did sound like a bored 19-year-old talking through a voice modulator, which I guess was the intent, but it was a little annoying.

The fear thing was fun to listen to.]]></description>
		<content:encoded><![CDATA[<p>I remember Tank Girl. I freaking LOVED that movie&#8230; and during Hurricane Floyd, I had to do multi-station legal IDs at the radio stations I was working at, and I used some of the music as a bed for the :10 legals before the news coverage. I just&#8230; ahem&#8230; HAPPENED&#8230; to have that CD in my car&#8230;</p>
<p>I was really concerned that I would hate this story &#8212; a playable character with a mind of his own? Who doesn&#8217;t like his player? Who wants to rebel? AGAIN? But then, as we learned, the story was really about real problems in MMORPGs and how a grassroots effort can succeed where going to the authorities cannot &#8212; and then the authorities take note and WHAM, there goes the Blood Samurai or whatever those things were. I also liked how the entire thing took place in the game, and Bedevere getting disconnected was great (although it would&#8217;ve been awesome if it had just been a lag issue). Peachbutt sounds familiar to me as a character name&#8230;</p>
<p>The production values were good, and I enjoyed the character voices &#8212; especially Bedevere; Rish seemed to have a lot of fun with that one. The game judge voice really did sound like a bored 19-year-old talking through a voice modulator, which I guess was the intent, but it was a little annoying.</p>
<p>The fear thing was fun to listen to.</p>
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		<title>By: Kevin Anderson</title>
		<link>http://dunesteef.com/2010/01/17/page-12-playable-character-by-eric-j-juneau/#comment-1417</link>
		<dc:creator><![CDATA[Kevin Anderson]]></dc:creator>
		<pubDate>Mon, 25 Jan 2010 01:26:40 +0000</pubDate>
		<guid isPermaLink="false">http://dunesteef.com/?p=883#comment-1417</guid>
		<description><![CDATA[Really enjoyed this one.  Almost made me want to play a video game.  

Almost.]]></description>
		<content:encoded><![CDATA[<p>Really enjoyed this one.  Almost made me want to play a video game.  </p>
<p>Almost.</p>
]]></content:encoded>
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	<item>
		<title>By: Gerard</title>
		<link>http://dunesteef.com/2010/01/17/page-12-playable-character-by-eric-j-juneau/#comment-1416</link>
		<dc:creator><![CDATA[Gerard]]></dc:creator>
		<pubDate>Sat, 23 Jan 2010 16:17:27 +0000</pubDate>
		<guid isPermaLink="false">http://dunesteef.com/?p=883#comment-1416</guid>
		<description><![CDATA[this story was very original and refreshing;

i used to play american mcgee&#039;s alice, and i tried to avoid killing alice by skipping fights where possible and keeping health and strength of will maximized as much as possible; i preferred to enjoy the imaginative scenery and move though the game, fighting only where necessary;

i don&#039;t like the massive online multiplayer stuff because i usually get to the game late, and the game is essentially shut off to newbies;

the first story i remember about characters inside a computer was harlan ellison&#039;s &quot;i have no mouth, and i must scream&quot;, which was very dark and terrible; i prefer eric juneau&#039;s &quot;playable character&quot; because it is positive and hopeful;

why create an imaginary world that is terrible and hopeless, when we already have a real world that is terrible and hopeless?]]></description>
		<content:encoded><![CDATA[<p>this story was very original and refreshing;</p>
<p>i used to play american mcgee&#8217;s alice, and i tried to avoid killing alice by skipping fights where possible and keeping health and strength of will maximized as much as possible; i preferred to enjoy the imaginative scenery and move though the game, fighting only where necessary;</p>
<p>i don&#8217;t like the massive online multiplayer stuff because i usually get to the game late, and the game is essentially shut off to newbies;</p>
<p>the first story i remember about characters inside a computer was harlan ellison&#8217;s &#8220;i have no mouth, and i must scream&#8221;, which was very dark and terrible; i prefer eric juneau&#8217;s &#8220;playable character&#8221; because it is positive and hopeful;</p>
<p>why create an imaginary world that is terrible and hopeless, when we already have a real world that is terrible and hopeless?</p>
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	</item>
	<item>
		<title>By: Big Anklevich</title>
		<link>http://dunesteef.com/2010/01/17/page-12-playable-character-by-eric-j-juneau/#comment-1414</link>
		<dc:creator><![CDATA[Big Anklevich]]></dc:creator>
		<pubDate>Sat, 23 Jan 2010 02:43:31 +0000</pubDate>
		<guid isPermaLink="false">http://dunesteef.com/?p=883#comment-1414</guid>
		<description><![CDATA[Cccann&#039;t type, over...overwhelmed with convulsive shudder.]]></description>
		<content:encoded><![CDATA[<p>Cccann&#8217;t type, over&#8230;overwhelmed with convulsive shudder.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cambodia Carl</title>
		<link>http://dunesteef.com/2010/01/17/page-12-playable-character-by-eric-j-juneau/#comment-1413</link>
		<dc:creator><![CDATA[Cambodia Carl]]></dc:creator>
		<pubDate>Fri, 22 Jan 2010 20:44:49 +0000</pubDate>
		<guid isPermaLink="false">http://dunesteef.com/?p=883#comment-1413</guid>
		<description><![CDATA[But how do they taste, cdugger?]]></description>
		<content:encoded><![CDATA[<p>But how do they taste, cdugger?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: cdugger</title>
		<link>http://dunesteef.com/2010/01/17/page-12-playable-character-by-eric-j-juneau/#comment-1412</link>
		<dc:creator><![CDATA[cdugger]]></dc:creator>
		<pubDate>Fri, 22 Jan 2010 17:56:42 +0000</pubDate>
		<guid isPermaLink="false">http://dunesteef.com/?p=883#comment-1412</guid>
		<description><![CDATA[I really enjoyed this story. While my geek factor is quite low, I do remember the days!

And, here in Texas, we have 3 inch long flying roaches.]]></description>
		<content:encoded><![CDATA[<p>I really enjoyed this story. While my geek factor is quite low, I do remember the days!</p>
<p>And, here in Texas, we have 3 inch long flying roaches.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bob Weber</title>
		<link>http://dunesteef.com/2010/01/17/page-12-playable-character-by-eric-j-juneau/#comment-1409</link>
		<dc:creator><![CDATA[Bob Weber]]></dc:creator>
		<pubDate>Thu, 21 Jan 2010 23:52:20 +0000</pubDate>
		<guid isPermaLink="false">http://dunesteef.com/?p=883#comment-1409</guid>
		<description><![CDATA[Great story and great production.

Big, I&#039;m pretty sure the fear of being trapped in a car that runs off the road and sinks to the bottom of the ocean is NOT irrational.  I think that&#039;s a perfectly rational fear.]]></description>
		<content:encoded><![CDATA[<p>Great story and great production.</p>
<p>Big, I&#8217;m pretty sure the fear of being trapped in a car that runs off the road and sinks to the bottom of the ocean is NOT irrational.  I think that&#8217;s a perfectly rational fear.</p>
]]></content:encoded>
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	<item>
		<title>By: Abbie</title>
		<link>http://dunesteef.com/2010/01/17/page-12-playable-character-by-eric-j-juneau/#comment-1408</link>
		<dc:creator><![CDATA[Abbie]]></dc:creator>
		<pubDate>Thu, 21 Jan 2010 18:16:49 +0000</pubDate>
		<guid isPermaLink="false">http://dunesteef.com/?p=883#comment-1408</guid>
		<description><![CDATA[Apropos of nothing (this is why you need a forum, guys - I can&#039;t make a proper thread for this), I present Jay Lake&#039;s &quot;The larval stages of the common American speculative fiction writer&quot; http://jaylake.livejournal.com/2033417.html 

This will make some of you giggle.]]></description>
		<content:encoded><![CDATA[<p>Apropos of nothing (this is why you need a forum, guys &#8211; I can&#8217;t make a proper thread for this), I present Jay Lake&#8217;s &#8220;The larval stages of the common American speculative fiction writer&#8221; <a href="http://jaylake.livejournal.com/2033417.html" rel="nofollow">http://jaylake.livejournal.com/2033417.html</a> </p>
<p>This will make some of you giggle.</p>
]]></content:encoded>
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